Charitable Levy
Uncommon · Enchantment
2.0WeakRank 296 of 302
Not good filler and often gets cut (2.0/10).
Why. A two-mana white enchantment that makes noncreature spells cost more for every player, then sacrifices itself after the third such spell to draw a card and fetch a Plains. A symmetrical control effect.
Risks. It taxes your own noncreature spells as much as your opponent's. It has no body and its payoff is thin.
In the draft. Almost never playable in limited. A creature-heavy deck can try it, but let it pass.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Uncommon: rank 117 of 120
- White: rank 41 of 41
- Cost 2: rank 86 of 86
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Distinguished Conjurer178 games · 52.2 % (instead of 44.1% expected)
- Envoy of the Ancestors168 games · 55.4 % (instead of 47.2% expected)
- Witch Enchanter // Witch-Blessed Meadow228 games · 55.7 % (instead of 48.9% expected)
- Contaminated Landscape209 games · 52.6 % (instead of 46.1% expected)
Cards it wins less with
- Glyph Elemental168 games · 41.7 % (instead of 48.9% expected)
- Expel the Unworthy278 games · 42.1 % (instead of 45.9% expected)
- Wing It235 games · 45.1 % (instead of 48.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




