Distinguished Conjurer
Uncommon · Creature — Human Wizard
2.6WeakRank 276 of 302
49.6%Rank 266 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.6/10).
Why. A 1/2 for two that gains you a life whenever another creature enters. Later it can exile one of your creatures and bring it back to replay its enter effect.
Risks. The body is small, and the activation costs five mana and taps it. The life gain is too small to swing games.
In the draft. A filler playable in a white deck with creatures that do something on entering. Not a priority pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Uncommon: rank 103 of 120
- White: rank 40 of 41
- Cost 2: rank 79 of 86
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.9 % · 25,940 games
- 2 copies50.6 % · 2,755 games
- 3 copies47.8 % · 295 games
Win rate since the set came out (card in hand)
- First two weeks50.0 % · 7,007 games
- Next two weeks49.7 % · 3,628 games
- After that49.4 % · 1,251 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Charitable Levy178 games · 52.2 % (instead of 44.1% expected)
- Breya, Etherium Shaper267 games · 54.3 % (instead of 46.5% expected)
- The Creation of Avacyn301 games · 52.2 % (instead of 45.6% expected)
- Archway of Innovation212 games · 47.6 % (instead of 43.2% expected)
Cards it wins less with
- Twisted Landscape2,107 games · 47.7 % (instead of 51.7% expected)
- Nightshade Dryad2,450 games · 50.3 % (instead of 52.9% expected)
- Signature Slam1,720 games · 50.5 % (instead of 53.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




