Monstrous Vortex

Uncommon · Enchantment

Pick rating

1.8WeakRank 297 of 302

Observed strength

46.2%Rank 290 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.8/10).

Why. A four-mana green enchantment: each creature spell with power 5 or greater you cast makes you discover X, where X is its mana value. It gives value, but needs a deck of big creatures.

Risks. It does nothing the turn it comes down, and only triggers on creatures with power 5 or greater. Outside a deck of big monsters it stays dead.

In the draft. At best for a green deck of big creatures. Otherwise do not play it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game46.2 %(set average : 56.2 %)
Card in the opening hand44.2 %(set average : 55.6 %)
Card drawn during the game47.5 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -2.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)5.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 118 of 120
  • Green: rank 32 of 32
  • Cost 4: rank 38 of 39
  • Average pick: 11.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,395 games47.9 %(all pairs : 48.3 %)
1,117 games49.0 %(all pairs : 48.3 %)
1,011 games50.5 %(all pairs : 48.3 %)
189 games44.4 %(all pairs : 48.3 %)
131 games45.0 %(all pairs : 48.3 %)
130 games43.1 %(all pairs : 48.3 %)
125 games48.0 %(all pairs : 48.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand43.5 %· 200 games
All players, card in hand46.3 %· 2,180 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.1 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.4 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy48.4 % · 5,110 games
  • 2 copies45.6 % · 263 games

Win rate since the set came out (card in hand)

  • First two weeks48.4 % · 1,587 games
  • Next two weeks40.5 % · 476 games
  • After that41.0 % · 117 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Rosheen, Roaring Prophet

    169. Rosheen, Roaring Prophet

    5.4
  • Temperamental Oozewagg

    218. Temperamental Oozewagg

    4.8
  • Primal Prayers

    290. Primal Prayers

    2.0
  • The Necrobloom

    293. The Necrobloom

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.