Chthonian Nightmare
Rare · Enchantment
7.2GoodRank 44 of 302
56.6%Rank 89 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. Two mana for three energy: by paying X energy, sacrificing a creature and returning the enchantment to hand, you bring back a creature with mana value X from your graveyard (sorcery speed only). Then you can replay the enchantment.
Risks. You need a creature to sacrifice and a target in the graveyard. Without a good target it does nothing, and energy limits the size of what you bring back.
In the draft. A synergy card: take it lower than its rarity suggests. It shines in a deck with many creatures that have enter-the-battlefield effects.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.4 win-rate points
Its place in the set
- Rare: rank 19 of 78
- Black: rank 8 of 42
- Cost 2: rank 18 of 86
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 28,623 games
- 2 copies54.6 % · 1,754 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 6,759 games
- Next two weeks57.0 % · 4,765 games
- After that56.6 % · 1,688 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Buried Alive470 games · 55.1 % (instead of 48.3% expected)
- Birthing Ritual160 games · 55.6 % (instead of 50.0% expected)
- Reef Worm3,006 games · 55.8 % (instead of 50.0% expected)
- Flare of Denial778 games · 58.0 % (instead of 52.5% expected)
Cards it wins less with
- Necrodominance165 games · 40.0 % (instead of 46.2% expected)
- Pinnacle Monk // Mystic Peak1,666 games · 50.8 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




