Psychic Frog
Rare · Creature — Frog
8.7BombRank 9 of 302
62.3%Rank 12 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.7/10).
Why. A 1/2 that becomes a real threat: whenever it connects with a player or planeswalker you draw a card, and discarding a card gives it a +1/+1 counter. Exiling three cards from your graveyard grants flying until end of turn so it gets through. It turns spare cards into power.
Risks. It needs two exact colours and is fragile early. Each discard costs a card, and it only draws if it hits a player or planeswalker, not if a creature blocks.
In the draft. A very good pick in blue-black. Look for a tempo deck with removal to clear the way.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.3 win-rate points
Its place in the set
- Rare: rank 3 of 78
- Multicolour: rank 2 of 39
- Cost 2: rank 3 of 86
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 26,053 games
- 2 copies57.2 % · 2,392 games
- 3 copies62.4 % · 178 games
Win rate since the set came out (card in hand)
- First two weeks61.3 % · 7,394 games
- Next two weeks61.7 % · 4,668 games
- After that63.2 % · 1,867 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Strix Serenade225 games · 56.4 % (instead of 48.0% expected)
- Sorin of House Markov // Sorin, Ravenous Neonate1,134 games · 60.7 % (instead of 54.6% expected)
- Archway of Innovation238 games · 52.9 % (instead of 47.1% expected)
Cards it wins less with
- Thraben Charm1,510 games · 51.6 % (instead of 57.4% expected)
- Horrific Assault2,137 games · 52.9 % (instead of 56.9% expected)
- Nightshade Dryad2,295 games · 53.2 % (instead of 56.9% expected)
Where it is played
B/U · 26 %
Played in 3.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




