Sorin of House Markov // Sorin, Ravenous Neonate
Mythic · Legendary Creature — Human Noble // Legendary Planeswalker — Sorin
7.6Very goodRank 28 of 302
57.3%Rank 68 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.6/10).
Why. A two-mana 1/4 with lifelink and extort. Each time you pay for extort, the opponent loses 1 life and you gain that much, and once you have gained 3 or more life in a turn it flips into a planeswalker that makes Food tokens and deals damage.
Risks. Flipping needs life gain before the second main phase, which does not always happen. Extort costs mana on every spell, and its body does not deal damage quickly.
In the draft. A fair pick in a black lifegain deck, average otherwise. Look for other sources of life gain around it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.4 win-rate points
Its place in the set
- Mythic: rank 6 of 24
- Black: rank 5 of 42
- Cost 2: rank 10 of 86
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 13,665 games
- 2 copies56.4 % · 225 games
Win rate since the set came out (card in hand)
- First two weeks55.2 % · 3,274 games
- Next two weeks57.8 % · 1,842 games
- After that59.8 % · 699 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Reef Worm802 games · 57.4 % (instead of 50.0% expected)
- Psychic Frog1,134 games · 60.7 % (instead of 54.6% expected)
- K'rrik, Son of Yawgmoth323 games · 51.4 % (instead of 46.5% expected)
- Waterlogged Teachings // Inundated Archive1,880 games · 56.9 % (instead of 52.2% expected)
Cards it wins less with
- Perilous Landscape894 games · 48.5 % (instead of 54.5% expected)
- Sheltering Landscape1,246 games · 50.9 % (instead of 55.0% expected)
- Voltstorm Angel904 games · 51.2 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




