Colossal Dreadmask
Common · Artifact — Equipment
4.5WeakRank 234 of 302
54.6%Rank 172 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.5/10).
Why. For six mana you get a 6/6 trampling Phyrexian Germ through Living weapon, and an Equipment that stays behind. If the Germ dies, the Equipment can move to another creature and give it +6/+6.
Risks. The Germ is an easy target: one removal spell or a double block and you paid six mana for an Equipment with an expensive equip cost. It is slow and costly.
In the draft. A fine top-end in a green deck that can survive to turn six. A middling pick, take it after your removal and your good creatures, not before.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Common: rank 72 of 80
- Green: rank 25 of 32
- Cost 6: rank 7 of 9
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 111,612 games
- 2 copies54.6 % · 15,164 games
- 3 copies52.6 % · 937 games
- 4 copies or more60.6 % · 109 games
Win rate since the set came out (card in hand)
- First two weeks54.5 % · 31,949 games
- Next two weeks54.6 % · 14,705 games
- After that55.7 % · 5,609 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Strix Serenade324 games · 53.7 % (instead of 47.4% expected)
- The Necrobloom1,843 games · 50.0 % (instead of 47.3% expected)
Cards it wins less with
- Buried Alive159 games · 43.4 % (instead of 49.5% expected)
- Flare of Denial962 games · 48.9 % (instead of 53.7% expected)
Where it is played
G/R · 55 %B/G · 43 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

