Drossclaw
Common · Artifact — Equipment
4.6WeakRank 233 of 302
52.1%Rank 229 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A two-mana Equipment with living weapon: it comes with a 0/0 black Phyrexian Germ creature token that becomes 1/1 thanks to it, and makes each opponent lose 1 life whenever the equipped creature attacks. It applies pressure and can be moved later.
Risks. The Germ is a fragile 1/1, and re-equipping costs two mana. The life loss is small without several attacks.
In the draft. Honest filler for an aggressive black deck. A late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 71 of 80
- Black: rank 32 of 42
- Cost 2: rank 68 of 86
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.1 % · 38,805 games
- 2 copies52.0 % · 12,785 games
- 3 copies52.5 % · 2,715 games
- 4 copies or more47.9 % · 535 games
Win rate since the set came out (card in hand)
- First two weeks52.0 % · 15,702 games
- Next two weeks51.9 % · 7,349 games
- After that52.2 % · 3,066 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ripples of Undeath376 games · 50.3 % (instead of 43.2% expected)
- Jet Medallion564 games · 49.5 % (instead of 45.0% expected)
- Frogmyr Enforcer7,567 games · 51.5 % (instead of 47.4% expected)
- Imskir Iron-Eater7,156 games · 51.1 % (instead of 47.2% expected)
Cards it wins less with
- Buried Alive389 games · 42.4 % (instead of 46.4% expected)
- Mandibular Kite6,005 games · 50.4 % (instead of 54.3% expected)
Where it is played
B/R · 60 %B/W · 36 %
Played in 7.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




