Cursed Wombat
Uncommon · Creature — Nightmare Wombat
6.0PlayableRank 113 of 302
54.9%Rank 164 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 2/3 for two that can pay for Adapt 2: its own ability adds one more counter, so it becomes a 5/6. That ability applies to all your permanents that get +1/+1 counters, once each turn for each.
Risks. It needs black and green, and Adapt costs four mana and works only once, while it has no +1/+1 counter. Without other counters its ability does little.
In the draft. A good pick in a black-green counters deck; without synergy it is a decent 2/3 that gets big later.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 38 of 120
- Multicolour: rank 18 of 39
- Cost 2: rank 39 of 86
- Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 32,865 games
- 2 copies53.5 % · 9,039 games
- 3 copies53.2 % · 1,422 games
- 4 copies or more58.0 % · 257 games
Win rate since the set came out (card in hand)
- First two weeks54.5 % · 11,957 games
- Next two weeks54.1 % · 5,681 games
- After that57.6 % · 2,239 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Quest for the Necropolis3,870 games · 51.7 % (instead of 47.8% expected)
- Birthing Ritual342 games · 52.6 % (instead of 48.8% expected)
- Boggart Trawler // Boggart Bog7,432 games · 54.2 % (instead of 50.9% expected)
Cards it wins less with
- Hexgold Slith2,484 games · 48.6 % (instead of 54.2% expected)
- Proud Pack-Rhino2,349 games · 49.2 % (instead of 54.4% expected)
Where it is played
B/G · 67 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




