Cranial Ram
Common · Artifact — Equipment
6.0PlayableRank 112 of 302
56.0%Rank 112 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. An Equipment with living weapon: it arrives with a 0/0 black Phyrexian Germ creature token and attaches to it, so you get a creature right away. It gives +X/+1, X being the number of artifacts you control (itself included), and stays behind to equip another creature for two.
Risks. It needs black and red. With few artifacts the Germ is barely a 1/1, and it dies if the Equipment moves off.
In the draft. Filler for a black-red deck with several artifacts. Otherwise don't take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Common: rank 18 of 80
- Multicolour: rank 17 of 39
- Cost 2: rank 38 of 86
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.5 % · 17,345 games
- 2 copies53.0 % · 17,304 games
- 3 copies54.8 % · 11,200 games
- 4 copies or more56.7 % · 7,002 games
Win rate since the set came out (card in hand)
- First two weeks55.0 % · 19,441 games
- Next two weeks55.5 % · 9,304 games
- After that55.4 % · 3,554 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- K'rrik, Son of Yawgmoth674 games · 51.3 % (instead of 45.6% expected)
- Ripples of Undeath358 games · 49.2 % (instead of 44.1% expected)
- Arcbound Condor18,071 games · 53.5 % (instead of 49.7% expected)
- Lethal Throwdown11,184 games · 54.9 % (instead of 51.2% expected)
Cards it wins less with
- Writhing Chrysalis3,559 games · 50.5 % (instead of 55.3% expected)
- Sheltering Landscape4,031 games · 49.4 % (instead of 54.1% expected)
- Perilous Landscape4,240 games · 49.8 % (instead of 53.6% expected)
Where it is played
B/R · 90 %
Played in 7.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




