Fledgling Dragon
Uncommon · Creature — Dragon
2.0WeakRank 280 of 302
47.9%Rank 279 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A four-mana 2/2 flyer that becomes a 5/5 with a pump ability once your graveyard holds seven cards. Late in the game, it is a big flyer.
Risks. Seven cards in the graveyard comes late in limited. Until then it is an expensive 2/2 flyer that dies to anything.
In the draft. An average playable for red decks that fill their graveyard. Take it after removal and solid creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -5.2 win-rate points
Its place in the set
- Uncommon: rank 105 of 120
- Red: rank 30 of 33
- Cost 4: rank 35 of 39
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.4 % · 10,549 games
- 2 copies49.1 % · 1,016 games
Win rate since the set came out (card in hand)
- First two weeks47.5 % · 3,098 games
- Next two weeks49.0 % · 1,097 games
- After that45.6 % · 364 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rosheen, Roaring Prophet255 games · 54.5 % (instead of 49.1% expected)
- Priest of Titania656 games · 54.7 % (instead of 50.1% expected)
- Fowl Strike993 games · 53.7 % (instead of 49.3% expected)
- Disciple of Freyalise // Garden of Freyalise757 games · 55.5 % (instead of 51.6% expected)
Cards it wins less with
- Bespoke Battlewagon653 games · 43.6 % (instead of 49.4% expected)
- Strength of the Harvest // Haven of the Harvest669 games · 47.7 % (instead of 51.7% expected)
- Scurry of Gremlins1,362 games · 50.4 % (instead of 54.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




