
Priest of Titania
Uncommon · Creature — Elf Druid
5.2PlayableRank 183 of 302
53.9%Rank 197 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana ramp creature that taps for green for each Elf on the battlefield, including itself and the opponent's. At minimum it makes one green.
Risks. A fragile 1/1, and with no other Elves it is only one mana. It adds almost nothing late in the game.
In the draft. Play it in green with Elves or big costs. Take it mid-pack, higher in an Elf deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Uncommon: rank 64 of 120
- Green: rank 18 of 32
- Cost 2: rank 56 of 86
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 35,836 games
- 2 copies54.9 % · 6,072 games
- 3 copies55.3 % · 747 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 10,671 games
- Next two weeks53.3 % · 5,795 games
- After that53.8 % · 2,274 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fledgling Dragon656 games · 54.7 % (instead of 50.1% expected)
- Birthing Ritual259 games · 53.7 % (instead of 50.1% expected)
- Cursed Mirror353 games · 53.5 % (instead of 50.1% expected)
Cards it wins less with
- The Necrobloom484 games · 41.3 % (instead of 46.2% expected)
- Thraben Charm2,211 games · 51.1 % (instead of 55.7% expected)
- Kudo, King Among Bears607 games · 49.8 % (instead of 53.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



