Emerald Medallion
Rare · Artifact
2.0WeakRank 279 of 302
Not good filler and often gets cut (2.0/10).
Why. A two-mana artifact that makes your green spells cost one less. In a very green deck it speeds up crowded turns.
Risks. It does nothing on the battlefield, and on turn two it slows your development. Drawn late, it is dead.
In the draft. End-of-pack filler. Only in a nearly mono-green deck, and even then a real creature is better.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 72 of 78
- Colourless: rank 80 of 85
- Cost 2: rank 81 of 86
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Signature Slam150 games · 53.3 % (instead of 44.5% expected)
- Eldrazi Repurposer227 games · 50.7 % (instead of 44.8% expected)
- Fangs of Kalonia157 games · 45.9 % (instead of 40.8% expected)
- Nyxborn Hydra333 games · 48.0 % (instead of 43.4% expected)
Cards it wins less with
- Writhing Chrysalis199 games · 42.2 % (instead of 45.5% expected)
- Bountiful Landscape169 games · 42.0 % (instead of 43.6% expected)
- Fowl Strike184 games · 40.2 % (instead of 41.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




