Genku, Future Shaper
Rare · Legendary Creature — Moonfolk Wizard
7.0GoodRank 48 of 302
58.1%Rank 59 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A solid 2/5: whenever another nontoken permanent leaves the battlefield under your control, it creates a creature token (three modes, one of each per turn: 2/2 Fox with vigilance, 1/2 Moonfolk with flying, 1/1 Rat with lifelink). Its five-mana ability puts a +1/+1 counter on all your creatures.
Risks. The body hits softly and the tokens need you to lose permanents: without trades it is a blocker. It draws removal.
In the draft. A good rare for a white-blue deck, more modest elsewhere: its two colours cannot be splashed.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Rare: rank 20 of 78
- Multicolour: rank 6 of 39
- Cost 4: rank 5 of 39
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 32,009 games
- 2 copies55.8 % · 2,008 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 8,178 games
- Next two weeks57.4 % · 4,592 games
- After that56.0 % · 1,765 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flare of Fortitude288 games · 56.9 % (instead of 52.2% expected)
- Ral, Monsoon Mage // Ral, Leyline Prodigy344 games · 55.5 % (instead of 50.7% expected)
- Breya, Etherium Shaper343 games · 52.8 % (instead of 49.3% expected)
- Polluted Delta1,071 games · 54.8 % (instead of 51.7% expected)
Cards it wins less with
- Ral and the Implicit Maze2,399 games · 53.0 % (instead of 56.2% expected)
- Reckless Pyrosurfer1,941 games · 53.2 % (instead of 56.4% expected)
- Molten Gatekeeper2,107 games · 51.5 % (instead of 54.7% expected)
Where it is played
U/W · 30 %
Played in 4.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




