Molten Gatekeeper
Common · Artifact Creature — Golem
5.0PlayableRank 200 of 302
54.3%Rank 183 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 2/3 for three that deals 1 damage to each opponent whenever another creature enters under your control. In a creature-heavy deck that adds up to steady pressure, and unearth for one red mana gives it a second life late in the game.
Risks. The body is modest and the ability only hits the opponent, never their creatures. Without enough creatures to cast behind it, it is just a 2/3.
In the draft. Solid filler for a red deck with plenty of creatures. Take it after your removal and your best creatures, not before.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Common: rank 57 of 80
- Red: rank 21 of 33
- Cost 3: rank 47 of 75
- Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 87,553 games
- 2 copies55.4 % · 30,214 games
- 3 copies54.6 % · 7,368 games
- 4 copies or more56.2 % · 1,794 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 33,471 games
- Next two weeks54.1 % · 17,470 games
- After that54.1 % · 6,630 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Estrid's Invocation214 games · 58.4 % (instead of 48.2% expected)
- Primal Prayers169 games · 49.1 % (instead of 44.0% expected)
- Jet Medallion314 games · 52.2 % (instead of 48.2% expected)
- Deserted Temple367 games · 51.0 % (instead of 47.1% expected)
Cards it wins less with
- Buried Alive167 games · 39.5 % (instead of 49.6% expected)
- Invert Polarity2,158 games · 47.4 % (instead of 53.2% expected)
- Volatile Stormdrake1,281 games · 49.8 % (instead of 55.6% expected)
Where it is played
B/R · 69 %R/W · 58 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




