Meltdown
Uncommon · Sorcery
2.0WeakRank 287 of 302
Not good filler and often gets cut (2.0/10).
Why. A red sorcery that destroys each artifact with mana value X or less, yours and your opponent's. It is not creature removal: it only hits artifacts.
Risks. It also destroys your own artifacts, and most opponents have almost none. Outside narrow cases it does nothing.
In the draft. Take it only if you see lots of artifacts around the table. Otherwise it is a dead card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Uncommon: rank 111 of 120
- Red: rank 32 of 33
- Cost 1: rank 29 of 31
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fanged Flames155 games · 54.8 % (instead of 47.8% expected)
- Voidpouncer170 games · 47.6 % (instead of 47.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



