Meltdown

Uncommon · Sorcery

Pick rating

2.0WeakRank 287 of 302

Not good filler and often gets cut (2.0/10).

Why. A red sorcery that destroys each artifact with mana value X or less, yours and your opponent's. It is not creature removal: it only hits artifacts.

Risks. It also destroys your own artifacts, and most opponents have almost none. Outside narrow cases it does nothing.

In the draft. Take it only if you see lots of artifacts around the table. Otherwise it is a dead card.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

How often it ends up in the deck once drafted by a strong player (not a win rate)0.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 111 of 120
  • Red: rank 32 of 33
  • Cost 1: rank 29 of 31

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

151 games55.0 %(all pairs : 47.1 %)

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.2 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)42.5 %(set average : 51.4 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Other cards of the same cost and colours

  • Galvanic Discharge

    17. Galvanic Discharge

    8.1
  • Inventor's Axe

    142. Inventor's Axe

    5.7
  • Sarpadian Simulacrum

    185. Sarpadian Simulacrum

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.