Sarpadian Simulacrum

Common · Artifact Creature — Goblin

Pick rating

5.2PlayableRank 185 of 302

Observed strength

53.8%Rank 199 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A one-mana 1/1 with haste that turns into removal: for four mana and a sacrifice it deals 4 damage to a creature.

Risks. The body is tiny and the removal is expensive. It trades one card for one, with no advantage.

In the draft. A solid red playable that doubles as late removal. Take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.8 %(set average : 56.2 %)
Card in the opening hand54.8 %(set average : 55.6 %)
Card drawn during the game53.0 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)40.0 %(set average : 67.0 %)

Its place in the set

  • Common: rank 50 of 80
  • Red: rank 20 of 33
  • Cost 1: rank 20 of 31
  • Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

24,997 games54.3 %(all pairs : 54.2 %)
20,027 games56.9 %(all pairs : 54.2 %)
8,206 games55.5 %(all pairs : 54.2 %)
2,898 games48.7 %(all pairs : 54.2 %)
2,134 games49.0 %(all pairs : 54.2 %)
2,127 games48.2 %(all pairs : 54.2 %)
1,543 games47.3 %(all pairs : 54.2 %)
1,455 games50.4 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.4 %· 5,568 games
All players, card in hand53.9 %· 28,314 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.9 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 50,318 games
  • 2 copies54.2 % · 13,250 games
  • 3 copies53.6 % · 1,968 games
  • 4 copies or more55.5 % · 362 games

Win rate since the set came out (card in hand)

  • First two weeks53.8 % · 17,798 games
  • Next two weeks54.5 % · 7,810 games
  • After that53.4 % · 2,706 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/R · 67 %R/W · 31 %

Played in 8.7% of the decks of the set

Other cards of the same cost and colours

  • Galvanic Discharge

    17. Galvanic Discharge

    8.1
  • Inventor's Axe

    142. Inventor's Axe

    5.7
  • Meltdown

    287. Meltdown

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.