Galvanic Discharge
Common · Instant
8.1Very goodRank 17 of 302
60.1%Rank 22 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best commons of the format (8.1/10).
Why. A one-mana removal spell: you get three energy and may pay any amount to deal that much damage to a creature or planeswalker. A tiny investment for killing almost anything that costs little.
Risks. With no other energy source you cap at three damage. Energy you don't pay stays, but only helps if your deck has uses for it.
In the draft. A top-quality removal spell for its cost: take it very high in red. Every extra source of energy makes it hit harder.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Common: rank 2 of 80
- Red: rank 3 of 33
- Cost 1: rank 4 of 31
- Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 136,350 games
- 2 copies58.7 % · 51,750 games
- 3 copies60.5 % · 12,535 games
- 4 copies or more62.9 % · 2,657 games
Win rate since the set came out (card in hand)
- First two weeks60.0 % · 58,090 games
- Next two weeks59.1 % · 27,513 games
- After that59.7 % · 10,232 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Birthing Ritual278 games · 59.0 % (instead of 53.4% expected)
- Primal Prayers170 games · 50.6 % (instead of 46.2% expected)
- Ripples of Undeath178 games · 51.7 % (instead of 48.5% expected)
- Polluted Delta1,649 games · 57.1 % (instead of 54.6% expected)
Cards it wins less with
- Sorin of House Markov // Sorin, Ravenous Neonate1,380 games · 52.4 % (instead of 56.2% expected)
- Psychic Frog2,160 games · 54.4 % (instead of 58.0% expected)
Where it is played
R/U · 65 %R/W · 65 %
Played in 26% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



