Orim's Chant
Rare · Instant
4.2WeakRank 251 of 302
A good playable, but is sometimes cut (4.2/10).
Why. A one-mana instant: the targeted player cannot cast spells this turn, and with kicker, one more white mana, no creatures can attack either. It buys a turn of breathing room or a tempo swing.
Risks. It draws no cards and solves no lasting problem: the opponent resumes their plan next turn. In limited, a single turn delayed is not enough.
In the draft. Avoid it in draft except in a very specific deck. A last-pack card, or just leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 58 of 78
- White: rank 39 of 41
- Cost 1: rank 25 of 31
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emissary of Soulfire153 games · 60.8 % (instead of 47.9% expected)
- Riddle Gate Gargoyle189 games · 57.7 % (instead of 48.8% expected)
- Tranquil Landscape223 games · 55.2 % (instead of 48.4% expected)
- Glyph Elemental213 games · 54.9 % (instead of 50.3% expected)
Cards it wins less with
- Shattered Landscape156 games · 41.7 % (instead of 48.3% expected)
- Sheltering Landscape183 games · 45.9 % (instead of 49.8% expected)
- Faithful Watchdog178 games · 44.9 % (instead of 48.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




