Recruiter of the Guard
Mythic · Creature — Human Soldier
7.0GoodRank 46 of 302
57.0%Rank 72 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. A 1/1 that replaces itself: on arrival it searches your library for the creature with toughness 2 or less that you are missing, a threat or a blocker.
Risks. The body is thin, and it only finds low-toughness creatures: with a deck of big creatures, the list is short.
In the draft. Play it if your deck has several good creatures with toughness 2 or less, as in an aggressive white deck. Otherwise it is a mediocre three-mana 1/1.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Mythic: rank 9 of 24
- White: rank 7 of 41
- Cost 3: rank 12 of 75
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 7,232 games
- 2 copies54.8 % · 186 games
Win rate since the set came out (card in hand)
- First two weeks55.5 % · 1,472 games
- Next two weeks58.3 % · 956 games
- After that61.1 % · 347 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Party Thrasher376 games · 62.5 % (instead of 57.5% expected)
- Fell the Profane // Fell Mire465 games · 58.3 % (instead of 54.4% expected)
- Glimpse the Impossible697 games · 61.0 % (instead of 57.3% expected)
- Detective's Phoenix413 games · 61.5 % (instead of 58.1% expected)
Cards it wins less with
- Signature Slam556 games · 52.2 % (instead of 57.3% expected)
- Bridgeworks Battle // Tanglespan Bridgeworks382 games · 51.3 % (instead of 56.0% expected)
- Seething Landscape494 games · 50.6 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




