Detective's Phoenix
Rare · Enchantment Creature — Phoenix
7.6Very goodRank 26 of 302
58.9%Rank 41 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A 2/2 flyer with haste for three mana. It can also be cast with bestow for a red mana by exiling cards with total mana value 6 or more from your graveyard, giving +2/+2, flying and haste to a creature, and it can be recast that way from the graveyard.
Risks. Collect evidence 6 empties your graveyard and takes time. The body is small, and a removal spell costs you tempo, even though it can come back.
In the draft. A good pick in red, best in aggressive decks that fill their graveyard. It is resilient to removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Rare: rank 14 of 78
- Red: rank 5 of 33
- Cost 3: rank 7 of 75
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.1 % · 38,950 games
- 2 copies59.2 % · 1,663 games
Win rate since the set came out (card in hand)
- First two weeks59.0 % · 9,542 games
- Next two weeks57.7 % · 4,780 games
- After that59.1 % · 1,800 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Recruiter of the Guard413 games · 61.5 % (instead of 58.1% expected)
- Disciple of Freyalise // Garden of Freyalise2,533 games · 60.6 % (instead of 57.6% expected)
- Wheel of Potential195 games · 52.8 % (instead of 51.1% expected)
- Arcbound Condor2,214 games · 55.4 % (instead of 53.9% expected)
Cards it wins less with
- Flare of Duplication232 games · 46.1 % (instead of 51.6% expected)
- White Orchid Phantom1,057 games · 53.5 % (instead of 57.9% expected)
- Riddle Gate Gargoyle3,191 games · 54.2 % (instead of 57.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




