Phlage, Titan of Fire's Fury
Mythic · Legendary Creature — Elder Giant
8.9BombRank 5 of 302
65.0%Rank 3 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.9/10).
Why. Three mana for 3 damage to any target and 3 life, then it is sacrificed. Later, escape brings it back as a 6/6 that repeats the effect each time it enters and attacks: a removal spell that returns as a bomb.
Risks. It needs two colours, and escape costs four mana plus five other cards from your graveyard, which takes time. Cast too early, it is only a removal spell.
In the draft. A no-brainer first pick in red-white. Even if escape never comes online it is a fine removal spell that gains life.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.0 win-rate points
Its place in the set
- Mythic: rank 4 of 24
- Multicolour: rank 1 of 39
- Cost 3: rank 1 of 75
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.9 % · 16,807 games
- 2 copies62.4 % · 407 games
Win rate since the set came out (card in hand)
- First two weeks63.9 % · 3,875 games
- Next two weeks64.8 % · 1,997 games
- After that66.1 % · 765 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wrath of the Skies1,182 games · 62.4 % (instead of 58.1% expected)
- Angel of the Ruins1,215 games · 58.4 % (instead of 56.4% expected)
- Party Thrasher1,532 games · 62.3 % (instead of 60.5% expected)
- Phelia, Exuberant Shepherd1,584 games · 63.0 % (instead of 61.3% expected)
Cards it wins less with
- Solar Transformer1,650 games · 55.6 % (instead of 58.9% expected)
- Evolution Witness1,172 games · 55.5 % (instead of 58.6% expected)
- Siege Smash2,836 games · 57.5 % (instead of 60.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




