Shadow of the Second Sun

Mythic · Enchantment — Aura

Pick rating

7.0GoodRank 53 of 302

Observed strength

58.4%Rank 55 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good mythic of the format (7.0/10).

Why. Enchanting yourself, it adds an extra beginning phase (untap, upkeep, draw) after each of your postcombat main phases: two cards a turn, and mana available on your opponent's turn.

Risks. Six mana for an effect with no immediate impact on the battlefield: very slow, and useless if you are already behind.

In the draft. For a slow, controlling blue deck. Cast it before combat to benefit this turn. Do not take it high in an aggressive deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.4 %(set average : 56.2 %)
Card in the opening hand57.6 %(set average : 55.6 %)
Card drawn during the game58.8 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +5.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)64.0 %(set average : 67.0 %)

Its place in the set

  • Mythic: rank 11 of 24
  • Blue: rank 4 of 30
  • Cost 6: rank 2 of 9
  • Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,944 games56.9 %(all pairs : 55.6 %)
2,377 games55.0 %(all pairs : 55.6 %)
1,210 games55.5 %(all pairs : 55.6 %)
1,180 games56.6 %(all pairs : 55.6 %)
1,121 games59.1 %(all pairs : 55.6 %)
745 games53.2 %(all pairs : 55.6 %)
305 games49.5 %(all pairs : 55.6 %)
301 games49.8 %(all pairs : 55.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.3 %· 1,476 games
All players, card in hand58.3 %· 5,359 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.0 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.2 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy55.6 % · 11,605 games
  • 2 copies52.9 % · 242 games

Win rate since the set came out (card in hand)

  • First two weeks57.8 % · 2,640 games
  • Next two weeks59.5 % · 2,025 games
  • After that57.2 % · 694 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Kappa Cannoneer

    168. Kappa Cannoneer

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.