Volatile Stormdrake
Rare · Creature — Drake
7.4Very goodRank 37 of 302
58.2%Rank 58 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. For two mana you swap this 3/2 flier for the opposing creature of your choice. You get four energy: keep the stolen creature by paying energy equal to its mana value, or sacrifice it, which works as removal.
Risks. Your opponent gets a 3/2 flier with hexproof from activated and triggered abilities (spells can still target it). Trading for a small creature is a bad deal.
In the draft. A good blue pick. Against a big creature it is removal; against a creature of mana value 4 or less it is outright theft. Keep an answer ready for the 3/2 flier you hand over.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.4 win-rate points
Its place in the set
- Rare: rank 18 of 78
- Blue: rank 2 of 30
- Cost 2: rank 13 of 86
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 22,810 games
- 2 copies59.8 % · 1,901 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 5,609 games
- Next two weeks58.9 % · 4,210 games
- After that56.6 % · 1,577 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Archway of Innovation276 games · 52.9 % (instead of 46.8% expected)
- Shadow of the Second Sun1,010 games · 59.9 % (instead of 55.9% expected)
- Spawn-Gang Commander1,396 games · 59.9 % (instead of 57.0% expected)
Cards it wins less with
- Molten Gatekeeper1,281 games · 49.8 % (instead of 55.6% expected)
- Skoa, Embermage1,778 games · 52.5 % (instead of 55.9% expected)
- Thriving Skyclaw2,386 games · 51.7 % (instead of 54.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




