Inspired Inventor
Common · Creature — Human Artificer
5.0PlayableRank 199 of 302
54.5%Rank 175 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 2/2 for three with three choices on entering: three energy, a +1/+1 counter on target creature, or a 1/1 colorless Servo artifact creature token. It adapts to the situation.
Risks. No mode is powerful and the body is a 2/2. It fills a curve more than it wins games.
In the draft. A solid white common, red-white especially. Take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Common: rank 56 of 80
- White: rank 31 of 41
- Cost 3: rank 46 of 75
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 93,046 games
- 2 copies55.8 % · 32,781 games
- 3 copies55.7 % · 6,014 games
- 4 copies or more57.8 % · 770 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 35,088 games
- Next two weeks54.4 % · 17,574 games
- After that55.6 % · 6,281 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Powerbalance152 games · 51.3 % (instead of 48.6% expected)
- Arena of Glory4,783 games · 58.7 % (instead of 56.6% expected)
- Orim's Chant439 games · 51.5 % (instead of 49.4% expected)
Cards it wins less with
- Birthing Ritual176 games · 43.8 % (instead of 51.7% expected)
- Sylvan Safekeeper1,064 games · 50.8 % (instead of 56.0% expected)
- Toxic Deluge1,975 games · 50.6 % (instead of 55.5% expected)
Where it is played
R/W · 59 %B/W · 53 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




