Six
Rare · Legendary Creature — Treefolk
7.4Very goodRank 31 of 302
59.0%Rank 36 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A three-mana 2/4 with reach, solid on defence. When it attacks you mill three cards and may put a land from among them into your hand, while your nonland permanent cards in the graveyard gain retrace on your turn.
Risks. It attacks poorly with two power, and retrace requires discarding lands. Milling three cards can also bin good cards.
In the draft. An average pick in green, fine as a good blocker. Better in decks with permanents worth recasting from the graveyard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.2 win-rate points
Its place in the set
- Rare: rank 17 of 78
- Green: rank 4 of 32
- Cost 3: rank 10 of 75
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.1 % · 34,080 games
- 2 copies56.4 % · 1,265 games
Win rate since the set came out (card in hand)
- First two weeks58.7 % · 8,792 games
- Next two weeks59.3 % · 4,190 games
- After that58.4 % · 1,586 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Monstrous Vortex392 games · 56.1 % (instead of 49.2% expected)
- Rosheen, Roaring Prophet250 games · 60.8 % (instead of 54.0% expected)
- The Necrobloom862 games · 52.9 % (instead of 48.2% expected)
Cards it wins less with
- Eviscerator's Insight3,235 games · 52.4 % (instead of 54.7% expected)
- Tempest Harvester2,626 games · 52.8 % (instead of 55.0% expected)
- Proud Pack-Rhino1,884 games · 55.5 % (instead of 57.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




