Eviscerator's Insight
Common · Instant
5.4PlayableRank 165 of 302
55.9%Rank 121 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A two-mana instant that draws two cards for sacrificing an artifact or creature. It can be flashed back from the graveyard for five mana, with another sacrifice: a good value engine.
Risks. The sacrifice is a real cost: without tokens or small creatures it costs you a useful card. The flashback cost is high.
In the draft. A good late-pack pick for a black deck with Eldrazi Spawn, tokens, or creatures that still give value when they die. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Common: rank 45 of 80
- Black: rank 21 of 42
- Cost 2: rank 54 of 86
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 82,158 games
- 2 copies54.8 % · 20,819 games
- 3 copies55.0 % · 2,349 games
- 4 copies or more64.1 % · 256 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 24,379 games
- Next two weeks55.8 % · 18,259 games
- After that55.9 % · 7,098 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Buried Alive1,836 games · 53.2 % (instead of 48.1% expected)
- Strix Serenade287 games · 50.5 % (instead of 46.0% expected)
- Consign to Memory2,066 games · 53.6 % (instead of 49.4% expected)
Cards it wins less with
- Monumental Henge905 games · 49.2 % (instead of 54.1% expected)
- Ulamog, the Defiler892 games · 46.5 % (instead of 50.5% expected)
Where it is played
B/U · 78 %B/R · 53 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




