Snapping Voidcraw
Common · Creature — Eldrazi Turtle
5.0PlayableRank 203 of 302
53.6%Rank 203 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A devoid 1/3 for three that taps for two colorless mana: it ramps toward your expensive cards and blocks small creatures well. It can also draw a card, but it has to tap itself to do so.
Risks. It needs both green and blue from the start, and its colorless mana only pays generic or colorless costs. Drawing needs four other mana including a colorless one: it never wins a game by itself.
In the draft. Playable in a green-blue deck with expensive or colorless cards. Otherwise let it go by.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Common: rank 59 of 80
- Colourless: rank 61 of 85
- Cost 3: rank 49 of 75
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 64,166 games
- 2 copies53.1 % · 28,575 games
- 3 copies53.5 % · 6,612 games
- 4 copies or more52.6 % · 1,010 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 32,779 games
- Next two weeks52.9 % · 13,937 games
- After that54.3 % · 5,132 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cursed Mirror523 games · 54.3 % (instead of 49.5% expected)
- Strix Serenade584 games · 48.6 % (instead of 45.7% expected)
- Emrakul, the World Anew5,213 games · 55.3 % (instead of 52.5% expected)
- Urza's Cave3,617 games · 50.7 % (instead of 48.1% expected)
Cards it wins less with
- Rosheen, Roaring Prophet362 games · 46.7 % (instead of 51.4% expected)
- Windswept Heath1,168 games · 47.9 % (instead of 52.2% expected)
- Flooded Strand1,021 games · 48.2 % (instead of 52.6% expected)
Where it is played
G/U · 62 %G/R · 47 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




