Retrofitted Transmogrant
Common · Artifact Creature — Zombie
5.0PlayableRank 202 of 302
54.7%Rank 171 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 1/1 for one black mana that comes back from the graveyard for four, tapped with two +1/+1 counters. It is recursive value: a chump blocker early, a 3/3 later.
Risks. The starting 1/1 does almost nothing, and the return eats a full turn of mana in the midgame. An opponent who exiles your graveyard shuts off the return.
In the draft. Honest filler for a black deck that likes cheap creatures. A late pick, never ahead of removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Common: rank 58 of 80
- Black: rank 26 of 42
- Cost 1: rank 21 of 31
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 70,882 games
- 2 copies53.2 % · 20,451 games
- 3 copies52.5 % · 2,699 games
- 4 copies or more50.7 % · 367 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 24,036 games
- Next two weeks54.8 % · 14,820 games
- After that55.4 % · 6,049 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Consign to Memory1,089 games · 53.6 % (instead of 48.9% expected)
- Archway of Innovation458 games · 48.5 % (instead of 44.7% expected)
- Reef Worm4,797 games · 53.1 % (instead of 49.4% expected)
Cards it wins less with
- Ral, Monsoon Mage // Ral, Leyline Prodigy446 games · 45.3 % (instead of 49.5% expected)
- Perilous Landscape5,558 games · 49.8 % (instead of 53.9% expected)
Where it is played
B/R · 73 %B/W · 52 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




