Cursed Mirror
Rare · Artifact
3.8WeakRank 269 of 302
49.0%Rank 275 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. An artifact that taps for a red mana, with a small bonus as it enters: it can copy any creature on the battlefield, with haste, until end of turn. Mostly a mana rock that can hit once.
Risks. The copy lasts one turn only, and with no good creature on the table it does nothing. Afterwards it is just an artifact that does not defend you.
In the draft. A fair playable in red decks that want to ramp into expensive cards. Take it after your removal and good creatures, not before.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Rare: rank 67 of 78
- Red: rank 29 of 33
- Cost 3: rank 65 of 75
- Average pick: 7.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.3 % · 6,157 games
- 2 copies48.6 % · 177 games
Win rate since the set came out (card in hand)
- First two weeks49.4 % · 1,563 games
- Next two weeks49.0 % · 675 games
- After that50.7 % · 205 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Disciple of Freyalise // Garden of Freyalise495 games · 60.0 % (instead of 51.6% expected)
- Trickster's Elk349 games · 57.0 % (instead of 49.5% expected)
- Bridgeworks Battle // Tanglespan Bridgeworks379 games · 56.7 % (instead of 51.2% expected)
- Wumpus Aberration478 games · 56.3 % (instead of 51.1% expected)
Cards it wins less with
- Suppression Ray // Orderly Plaza320 games · 44.4 % (instead of 50.8% expected)
- Voltstorm Angel331 games · 46.5 % (instead of 52.5% expected)
- Contaminated Landscape571 games · 44.1 % (instead of 49.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




