Agent of Atlas
Common · Creature — Human Spy Hero
4.8WeakRank 190 of 276
55.7%Rank 136 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.9/10).
Why. A two-mana 2/2 with prowess. In a deck with plenty of instants, sorceries and Equipment, it attacks as a 3/3 or 4/4 and stays a good turn-two play.
Risks. Without enough noncreature spells it is a bland 2/2. It loses value quickly against larger blockers.
In the draft. A good two-drop for white decks, especially blue-white with tricks and artifacts. Take it without urgency.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.2 win-rate points
Its place in the set
- Common: rank 42 of 91
- White: rank 37 of 42
- Cost 2: rank 47 of 63
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.1 % · 49,148 games
- 2 copies57.7 % · 13,912 games
- 3 copies57.6 % · 2,232 games
- 4 copies or more52.9 % · 323 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 20,351 games
- Next two weeks55.7 % · 10,397 games
- After that55.0 % · 1,642 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hex Magic350 games · 52.9 % (instead of 49.2% expected)
- Grim Reaper, Lethal Legionnaire722 games · 55.3 % (instead of 52.8% expected)
- Misty Knight, Hero for Hire2,842 games · 57.2 % (instead of 55.0% expected)
- Red Hulk1,295 games · 54.2 % (instead of 52.1% expected)
Cards it wins less with
- Mole Man, Moloid Master523 games · 51.6 % (instead of 55.4% expected)
Where it is played
U/W · 56 %R/W · 46 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




