Hex Magic

Uncommon · Sorcery — Arcane

Pick rating

3.8WeakRank 247 of 276

Observed strength

45.6%Rank 273 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (3.8/10).

Why. A sorcery that exiles your hand, draws that many cards, and lets you play the exiled cards until the end of your next turn. With a hand of cheap spells it digs for more; in practice you rarely have the mana to play everything.

Risks. Exiled cards you can't play in time are lost, and you only play one land per turn. You spend three mana and a turn on a hand you can't spend: very weak in draft.

In the draft. Leave it in the pack. Only play it in a deck so unusual that you know exactly why.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.6 %(set average : 56.8 %)
Card in the opening hand43.5 %(set average : 55.6 %)
Card drawn during the game47.0 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : -5.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)5.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 93 of 100
  • Red: rank 30 of 37
  • Cost 3: rank 73 of 80
  • Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

588 games50.3 %(all pairs : 48.0 %)
453 games51.0 %(all pairs : 48.0 %)
391 games45.0 %(all pairs : 48.0 %)
327 games45.6 %(all pairs : 48.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.9 %· 162 games
All players, card in hand45.5 %· 875 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)49.8 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.2 %(set average : 53.6 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Thanos, the Mad Titan

    32. Thanos, the Mad Titan

    7.4
  • Avengers Disassembled

    37. Avengers Disassembled

    7.2
  • Ares, God of War

    63. Ares, God of War

    6.6
  • Jessica Jones, Private Eye

    86. Jessica Jones, Private Eye

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.