Atlantis Attacks

Common · Sorcery

Pick rating

5.6PlayableRank 130 of 276

Observed strength

56.7%Rank 103 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. Seven mana, but a very strong effect: a 6/5 creature token with hexproof, or return one or two nonland permanents to hand. With Teamwork you get both for a huge swing.

Risks. At seven mana you may cast it too late. Teamwork requires four power tapped at the moment you need it most.

In the draft. A finisher for a slow blue deck: one copy is usually enough. Take it around the middle of the pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.7 %(set average : 56.8 %)
Card in the opening hand52.9 %(set average : 55.6 %)
Card drawn during the game59.0 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +1.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)65.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 24 of 91
  • Blue: rank 27 of 42
  • Cost 7: rank 2 of 3
  • Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

38,369 games58.5 %(all pairs : 56.7 %)
12,980 games54.7 %(all pairs : 56.7 %)
12,722 games58.0 %(all pairs : 56.7 %)
8,712 games53.0 %(all pairs : 56.7 %)
2,918 games54.1 %(all pairs : 56.7 %)
1,616 games53.8 %(all pairs : 56.7 %)
1,495 games54.4 %(all pairs : 56.7 %)
1,446 games54.9 %(all pairs : 56.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.9 %· 9,703 games
All players, card in hand57.2 %· 40,390 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 72,818 games
  • 2 copies56.7 % · 10,361 games
  • 3 copies58.6 % · 613 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 27,311 games
  • Next two weeks55.7 % · 11,413 games
  • After that56.8 % · 1,666 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 60 %U/W · 56 %

Played in 22% of the decks of the set

Other cards of the same cost and colours

  • Multiversal Incursion

    93. Multiversal Incursion

    6.2
  • Worlds Within Worlds

    144. Worlds Within Worlds

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.