Worlds Within Worlds
Rare · Sorcery
5.6PlayableRank 144 of 276
Good playable that always makes the cut (5.6/10).
Why. A seven-mana sorcery that exiles all creatures, lets each player put creature cards from hand onto the battlefield, then returns the exiled cards to their owners. A very expensive sweeper that helps the opponent as much as you.
Risks. Seven mana in two colors, a symmetrical effect and no net card gain. It takes your whole turn and pays off only if you hold creature cards.
In the draft. Weak in draft, only for a very specific control deck. Let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 48 of 60
- Multicolour: rank 35 of 44
- Cost 7: rank 3 of 3
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Savage Land Dinosaur158 games · 51.3 % (instead of 45.0% expected)
- Ant-Man's Army152 games · 51.3 % (instead of 45.8% expected)
- Pym Technologies157 games · 48.4 % (instead of 45.3% expected)
Cards it wins less with
- Undercover Skrull179 games · 44.7 % (instead of 46.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


