Elektra, Daughter of the Hand
Rare · Legendary Creature — Human Ninja Villain
8.6BombRank 10 of 276
62.8%Rank 14 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.6/10).
Why. A 3/3 that destroys an opposing creature with power 3 or less when it enters: removal stapled to a solid body. With Sneak you cast her cheaper by returning an unblocked attacker to your hand, and she enters tapped and attacking.
Risks. The removal misses bigger creatures. Sneak needs an unblocked attacker to bounce, which costs tempo unless it has a good enter ability.
In the draft. Excellent, take it early: a clean two-for-one in black. It fits all the good black pairs without needing special support.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.0 win-rate points
Its place in the set
- Rare: rank 2 of 60
- Black: rank 3 of 39
- Cost 4: rank 4 of 52
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 17,439 games
- 2 copies61.7 % · 781 games
Win rate since the set came out (card in hand)
- First two weeks63.7 % · 5,336 games
- Next two weeks61.9 % · 2,764 games
- After that60.8 % · 383 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Volcanic Villain378 games · 55.8 % (instead of 51.1% expected)
- Birnin Zana Plaza951 games · 62.3 % (instead of 58.2% expected)
- Scientist Supreme of A.I.M.450 games · 56.9 % (instead of 53.4% expected)
- Too Evil to Stay Dead1,691 games · 57.5 % (instead of 54.0% expected)
Cards it wins less with
- Thanos, the Mad Titan249 games · 51.8 % (instead of 54.6% expected)
- Okoye, Dora Milaje Leader919 games · 56.3 % (instead of 58.9% expected)
- Stature, Size Shifter1,192 games · 56.9 % (instead of 59.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




