Knight of Wundagore
Common · Creature — Cat Knight Villain
3.8WeakRank 248 of 276
52.4%Rank 218 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 2/1 trample for two that gets a +1/+1 counter whenever you put one on another creature, once each turn. A small attacker that grows in counter decks.
Risks. One toughness: any blocker or small ability kills it. Without counters in your deck it is a 2/1 filler.
In the draft. A fair two-drop for a green counters deck. Take it when you need the curve; not ahead of the good cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Common: rank 70 of 91
- Green: rank 36 of 37
- Cost 2: rank 59 of 63
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.2 % · 25,585 games
- 2 copies53.5 % · 8,962 games
- 3 copies54.5 % · 1,707 games
- 4 copies or more53.8 % · 422 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 11,865 games
- Next two weeks52.0 % · 5,618 games
- After that53.7 % · 887 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fin Fang Foom546 games · 56.4 % (instead of 50.7% expected)
- Iron Fist, Living Weapon898 games · 54.5 % (instead of 50.2% expected)
- Avengers Disassembled647 games · 53.8 % (instead of 50.2% expected)
- Red Hulk1,626 games · 52.5 % (instead of 48.9% expected)
Cards it wins less with
- King T'Challa // Black Panther, Hope Enduring609 games · 51.2 % (instead of 55.8% expected)
- Agent of Atlas2,407 games · 51.6 % (instead of 55.2% expected)
Where it is played
G/R · 62 %G/U · 56 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




