Iron Lad, Diverging Destiny
Uncommon · Legendary Artifact Creature — Human Hero
5.8PlayableRank 120 of 276
54.9%Rank 165 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 2/2 flier with vigilance for three: it attacks without giving up defense. Looking at the top card any time helps planning, and it can draw if it is an artifact.
Risks. If it taps to reveal, it stops blocking. The draw is rare without many artifacts, and the body is fragile.
In the draft. A good cheap flier for a blue deck, better with several artifacts. Acceptable without.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Uncommon: rank 35 of 100
- Blue: rank 25 of 42
- Cost 3: rank 36 of 80
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 22,865 games
- 2 copies54.0 % · 2,634 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 7,643 games
- Next two weeks55.3 % · 3,937 games
- After that54.2 % · 513 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Arc Reactor265 games · 47.2 % (instead of 43.9% expected)
- Castle Doom1,747 games · 54.0 % (instead of 50.9% expected)
- Machinesmith Automaton5,523 games · 51.8 % (instead of 48.9% expected)
- Tony Stark // The Invincible Iron Man2,236 games · 57.6 % (instead of 54.9% expected)
Cards it wins less with
- Multiversal Incursion609 games · 43.7 % (instead of 49.5% expected)
- Taskmaster, Mercenary Mimic638 games · 47.5 % (instead of 51.8% expected)
- Avengers Assemble!586 games · 54.1 % (instead of 57.4% expected)
Where it is played
R/U · 45 %
Played in 6.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




