The Mighty Thor, Jane Foster
Rare · Legendary Creature — Human God Hero
7.4Very goodRank 33 of 276
60.4%Rank 27 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A 3/3 flier for three. Each attack it exiles a nontoken artifact or creature, which comes back tapped: you replay an enter ability or remove an opposing blocker for a turn. It also draws when an Equipment enters under your control.
Risks. It needs white and blue. The returned card comes back tapped, so your own creature cannot block afterwards, and the effect is weak without good targets.
In the draft. A very good pick for white-blue, upper mid-list. It is better with creatures that have enter abilities.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Rare: rank 16 of 60
- Multicolour: rank 10 of 44
- Cost 3: rank 9 of 80
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.1 % · 20,664 games
- 2 copies59.3 % · 759 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 6,401 games
- Next two weeks59.6 % · 3,123 games
- After that60.1 % · 449 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cosmic Cube616 games · 63.0 % (instead of 59.8% expected)
- Bruce Banner // The Incredible Hulk740 games · 62.7 % (instead of 59.7% expected)
- Captain America, Super-Soldier845 games · 61.3 % (instead of 59.4% expected)
- Mjölnir, Hammer of Thor542 games · 59.0 % (instead of 57.2% expected)
Cards it wins less with
- Lightning Strike1,297 games · 50.4 % (instead of 55.9% expected)
- Iron Man, Master of Machines902 games · 51.6 % (instead of 55.5% expected)
- Ultron, Artificial Malevolence375 games · 51.5 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




