King T'Challa // Black Panther, Hope Enduring
Mythic · Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
7.6Very goodRank 26 of 276
60.5%Rank 25 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.6/10).
Why. A 3/2 with flash for three that draws you a card whenever a player draws their second card each turn. Transformed into Black Panther it has double strike, takes no damage, and draws a card whenever it deals combat damage to a player.
Risks. It needs white and blue, and two toughness makes it fragile before transforming. Transforming costs six, which is slow.
In the draft. A strong card for blue-white, upper mid-list. It likes decks that draw an extra card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Mythic: rank 14 of 25
- Multicolour: rank 8 of 44
- Cost 3: rank 3 of 80
- Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks63.1 % · 3,412 games
- Next two weeks59.0 % · 1,553 games
- After that59.7 % · 226 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Repulsor Blast687 games · 56.2 % (instead of 54.0% expected)
- Loki, God of Mischief644 games · 60.7 % (instead of 58.7% expected)
- Okoye, Dora Milaje Leader1,786 games · 61.0 % (instead of 59.2% expected)
- Atlantean Cavalry1,139 games · 56.3 % (instead of 54.7% expected)
Cards it wins less with
- Wakandan Royal Guard813 games · 51.4 % (instead of 57.4% expected)
- She-Hulk, Jade Defender800 games · 55.0 % (instead of 59.9% expected)
- Ant-Man's Army1,198 games · 53.6 % (instead of 58.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




