M.O.D.O.K.
Mythic · Legendary Artifact Creature — Villain
8.8BombRank 6 of 276
63.3%Rank 9 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.8/10).
Why. A 2/2 flier with lifelink that shrinks the whole opposing board, since their creatures get -1/-1. It can also connive by paying life on your turn, filtering your hand and growing.
Risks. The body is fragile and it costs five with two black. Each connive costs three life, which gets risky in a tight race.
In the draft. A black bomb, take it early, especially against decks full of small creatures. It slots into most black pairs.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.5 win-rate points
Its place in the set
- Mythic: rank 5 of 25
- Black: rank 1 of 39
- Cost 5: rank 5 of 25
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks64.0 % · 2,714 games
- Next two weeks64.9 % · 1,370 games
- After that66.7 % · 201 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Serpent Society478 games · 61.7 % (instead of 56.7% expected)
- Vision Quest483 games · 63.8 % (instead of 59.2% expected)
- Taskmaster, Mercenary Mimic583 games · 59.7 % (instead of 55.1% expected)
- The Ruinous Wrecking Crew814 games · 62.0 % (instead of 57.8% expected)
Cards it wins less with
- Avengers Hangar535 games · 54.6 % (instead of 59.6% expected)
- Political Triumph490 games · 56.1 % (instead of 59.8% expected)
- Stature, Size Shifter629 games · 56.6 % (instead of 59.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



