The Ruinous Wrecking Crew
Rare · Legendary Creature — Human Villain
8.3Very goodRank 13 of 276
61.5%Rank 19 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.3/10).
Why. A creature with X: it enters with X +1/+1 counters and you pick up to X effects from four, including destroying a token, making the opponent lose 2 life, or having each player sacrifice a creature. It scales to any point of the game.
Risks. Each extra effect costs one more mana, so the best use comes late. The sacrifice hits your own creatures too, possibly itself, and you need both colours.
In the draft. Very flexible, take it in black-red or any black deck. It loses value without red.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.4 win-rate points
Its place in the set
- Rare: rank 5 of 60
- Multicolour: rank 4 of 44
- Cost 2: rank 1 of 63
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 14,764 games
- 2 copies57.3 % · 1,021 games
Win rate since the set came out (card in hand)
- First two weeks61.2 % · 4,272 games
- Next two weeks59.0 % · 2,503 games
- After that64.2 % · 397 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Castle Doom360 games · 57.2 % (instead of 52.1% expected)
- White Tiger, Ava Ayala826 games · 61.6 % (instead of 56.7% expected)
- Avengers Disassembled653 games · 56.5 % (instead of 52.0% expected)
- M.O.D.O.K.814 games · 62.0 % (instead of 57.8% expected)
Cards it wins less with
- Machinesmith Automaton827 games · 44.3 % (instead of 50.0% expected)
- Death to Our Enemies420 games · 45.2 % (instead of 48.7% expected)
- Take Up the Shield1,076 games · 54.5 % (instead of 57.3% expected)
Where it is played
B/R · 25 %
Played in 4.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




