Robot Domination
Uncommon · Enchantment — Plan
4.2WeakRank 231 of 276
48.0%Rank 268 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A Plan that draws you a card and costs one life each time creature cards go to your graveyard. At the third counter it sacrifices itself and creates three 2/2 colorless Robot Villain artifact creature tokens.
Risks. Creature cards have to reach your graveyard, and it is four mana with no immediate effect. It is slow and unreliable.
In the draft. A niche card for black decks that trade a lot of creatures. Otherwise avoid it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Uncommon: rank 84 of 100
- Black: rank 32 of 39
- Cost 4: rank 47 of 52
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.5 % · 11,481 games
- 2 copies50.5 % · 998 games
Win rate since the set came out (card in hand)
- First two weeks48.7 % · 4,362 games
- Next two weeks49.7 % · 1,141 games
- After that45.2 % · 126 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mister Hyde, Monster Within735 games · 55.2 % (instead of 49.4% expected)
- Scientist Supreme of A.I.M.349 games · 51.6 % (instead of 46.3% expected)
- Baron Helmut Zemo983 games · 50.8 % (instead of 45.7% expected)
- Pet Avengers857 games · 56.4 % (instead of 51.2% expected)
Cards it wins less with
- Borough Backup991 games · 48.4 % (instead of 52.0% expected)
- Cloak and Dagger, Entwined703 games · 49.1 % (instead of 52.2% expected)
- Photon Blast Barrage655 games · 45.6 % (instead of 48.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




