Cloak and Dagger, Entwined
Rare · Legendary Creature — Human Hero
7.2Very goodRank 38 of 276
61.7%Rank 18 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. Deathtouch and lifelink on a three-mana body already make a great blocker. On top of that, when it enters it exiles a nonland card from the opponent's hand or one of their creatures while it stays on the battlefield.
Risks. It needs both a white and a black mana and is only a 2/2: if it dies, the exiled card or creature comes back. It stays fragile to damage.
In the draft. A high pick in a white-black deck. It is worth an early pick even before you are settled in those colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.9 win-rate points
Its place in the set
- Rare: rank 19 of 60
- Multicolour: rank 11 of 44
- Cost 3: rank 11 of 80
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.7 % · 16,356 games
- 2 copies61.6 % · 945 games
Win rate since the set came out (card in hand)
- First two weeks62.5 % · 4,962 games
- Next two weeks61.3 % · 2,608 games
- After that58.7 % · 450 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Serpent Society498 games · 62.0 % (instead of 56.5% expected)
- Ghost, Spectral Saboteur671 games · 58.7 % (instead of 54.2% expected)
- Black Widow, Super Spy750 games · 61.5 % (instead of 57.6% expected)
- Swordsman, Sharp Scoundrel2,051 games · 59.7 % (instead of 56.3% expected)
Cards it wins less with
- Asgardian Citadel1,612 games · 53.8 % (instead of 57.9% expected)
- The Mind Stone458 games · 52.4 % (instead of 56.4% expected)
- Robot Domination703 games · 49.1 % (instead of 52.2% expected)
Where it is played
B/W · 25 %
Played in 4.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




