Black Widow, Super Spy
Mythic · Legendary Creature — Human Spy Hero
7.0GoodRank 43 of 276
57.9%Rank 66 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. A 2/1 menace for two mana, hard to block. When it connects, the opponent exiles cards from the top of their library until a nonland card, and you choose between a +1/+1 counter or casting that card until end of turn with any type of mana.
Risks. Her toughness is low and she dies to a double block. Without a clear path, she needs protecting.
In the draft. A good offensive card in an aggressive black deck. Take it if you already have removal to clear the way.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.4 win-rate points
Its place in the set
- Mythic: rank 20 of 25
- Black: rank 6 of 39
- Cost 2: rank 10 of 63
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks59.0 % · 2,186 games
- Next two weeks55.9 % · 1,185 games
- After that61.2 % · 219 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Thunderbolts Conspiracy339 games · 55.2 % (instead of 50.2% expected)
- Ares, God of War537 games · 57.5 % (instead of 53.0% expected)
- Birnin Zana Plaza507 games · 60.9 % (instead of 56.4% expected)
- Bullseye, Death Dealer1,030 games · 57.0 % (instead of 52.9% expected)
Cards it wins less with
- Avengers Hangar438 games · 51.6 % (instead of 57.4% expected)
- Asgardian Citadel539 games · 50.3 % (instead of 55.8% expected)
- Justice, Vance Astrovik624 games · 53.8 % (instead of 58.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




