Thirst for Knowledge

Uncommon · Instant

Pick rating

5.0PlayableRank 186 of 276

Observed strength

51.6%Rank 237 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A three-mana instant that draws three cards, then makes you discard two cards, or just one if it is an artifact. With artifacts to discard it is real card advantage.

Risks. Without artifacts you net only one card for three mana and do nothing to the board. Expensive for what it does.

In the draft. Play it only in a blue deck full of artifacts. Otherwise it is not efficient enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.6 %(set average : 56.8 %)
Card in the opening hand48.1 %(set average : 55.6 %)
Card drawn during the game53.9 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)25.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 63 of 100
  • Blue: rank 36 of 42
  • Cost 3: rank 52 of 80
  • Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,469 games51.8 %(all pairs : 52.2 %)
2,409 games53.5 %(all pairs : 52.2 %)
1,722 games52.1 %(all pairs : 52.2 %)
896 games51.9 %(all pairs : 52.2 %)
266 games57.9 %(all pairs : 52.2 %)
261 games55.6 %(all pairs : 52.2 %)
196 games45.4 %(all pairs : 52.2 %)
155 games51.0 %(all pairs : 52.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.9 %· 815 games
All players, card in hand52.4 %· 4,443 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.6 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.9 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy52.3 % · 9,268 games
  • 2 copies51.5 % · 561 games

Win rate since the set came out (card in hand)

  • First two weeks51.7 % · 3,271 games
  • Next two weeks53.9 % · 1,063 games
  • After that56.0 % · 109 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Absorbing Man

    23. Absorbing Man

    7.6
  • King T'Challa // Black Panther, Hope Enduring

    26. King T'Challa // Black Panther, Hope Enduring

    7.6
  • The Mighty Thor, Jane Foster

    33. The Mighty Thor, Jane Foster

    7.4
  • Justice, Vance Astrovik

    39. Justice, Vance Astrovik

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.