Thirst for Knowledge
Uncommon · Instant
5.0PlayableRank 186 of 276
51.6%Rank 237 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana instant that draws three cards, then makes you discard two cards, or just one if it is an artifact. With artifacts to discard it is real card advantage.
Risks. Without artifacts you net only one card for three mana and do nothing to the board. Expensive for what it does.
In the draft. Play it only in a blue deck full of artifacts. Otherwise it is not efficient enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 63 of 100
- Blue: rank 36 of 42
- Cost 3: rank 52 of 80
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 9,268 games
- 2 copies51.5 % · 561 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 3,271 games
- Next two weeks53.9 % · 1,063 games
- After that56.0 % · 109 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Construct a Cosmic Cube377 games · 51.2 % (instead of 45.5% expected)
- Scientist Supreme of A.I.M.402 games · 52.0 % (instead of 48.1% expected)
- Arc Reactor172 games · 45.3 % (instead of 41.5% expected)
- HYDRA Assault Robot2,122 games · 51.8 % (instead of 48.0% expected)
Cards it wins less with
- The Vision757 games · 49.5 % (instead of 53.1% expected)
- Mister Fantastic, Reed Richards719 games · 46.7 % (instead of 50.0% expected)
- Avengers Tower630 games · 51.6 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




