Wonder Man, Hollywood Hero
Uncommon · Legendary Creature — Human Performer Hero
4.8WeakRank 201 of 276
50.8%Rank 251 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A four-power flier for five mana is a solid body: it attacks in the air and blocks well. The power-up clause is a bonus, and it lets Wonder Man himself activate his own power-up twice.
Risks. His power-up costs a hefty seven mana, and the doubling clause only matters if you have other power-up permanents. Without them, he is a big vanilla flier.
In the draft. A late-pack pick, playable in a red deck that wants an aerial threat. It needs two red mana, so do not splash it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.3 win-rate points
Its place in the set
- Uncommon: rank 69 of 100
- Red: rank 19 of 37
- Cost 5: rank 23 of 25
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 9,417 games
- 2 copies49.8 % · 598 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 3,041 games
- Next two weeks51.5 % · 984 games
- After that51.8 % · 141 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shang-Chi, Master of Kung Fu328 games · 57.0 % (instead of 49.2% expected)
- Thor, God of Thunder525 games · 58.1 % (instead of 52.0% expected)
- Death to Our Enemies437 games · 50.8 % (instead of 44.8% expected)
- Hex Magic324 games · 49.4 % (instead of 43.8% expected)
Cards it wins less with
- Bold Biochemist646 games · 46.6 % (instead of 53.2% expected)
- Trickster's Stratagem859 games · 49.6 % (instead of 53.9% expected)
- S.H.I.E.L.D. Deployment Drone944 games · 49.7 % (instead of 53.8% expected)
Where it is played
G/R · 31 %
Played in 2.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




