Bold Biochemist
Common · Creature — Human Scientist
5.6PlayableRank 134 of 276
57.4%Rank 82 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana 1/3 that blocks small creatures and becomes a card engine: its Power-up costs six, or four if it entered this turn, for a +1/+1 counter and two cards drawn.
Risks. The Power-up only activates once and is slow. Before you pay it, it is a 1/3 applying no pressure, and afterwards just a small body.
In the draft. A good blue common for a control deck: value from two mana. Take it fairly quickly among the blue commons.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Common: rank 25 of 91
- Blue: rank 28 of 42
- Cost 2: rank 34 of 63
- Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 64,044 games
- 2 copies57.6 % · 21,475 games
- 3 copies58.1 % · 3,307 games
- 4 copies or more54.9 % · 366 games
Win rate since the set came out (card in hand)
- First two weeks58.8 % · 28,742 games
- Next two weeks56.6 % · 15,682 games
- After that55.8 % · 2,385 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Thanos, the Mad Titan224 games · 61.2 % (instead of 54.4% expected)
- The Ten Rings199 games · 56.3 % (instead of 52.9% expected)
- Dark Fortress990 games · 58.5 % (instead of 55.4% expected)
Cards it wins less with
- Quicksilver, Brash Blur171 games · 40.4 % (instead of 52.4% expected)
- Wonder Man, Hollywood Hero646 games · 46.6 % (instead of 53.2% expected)
- Heroic Feast448 games · 48.0 % (instead of 54.1% expected)
Where it is played
B/U · 61 %G/U · 60 %
Played in 23% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




