Marvel Super Heroes (MSH)

Plan

The rule

A Plan enchantment gains plan counters each time its event happens; at the last counter it needs, it is sacrificed and produces its final effect.

In play

A Plan does nothing on its own at the start: play it early and have enough creatures or spells to fill it. There is one in each of the five colours, seven in all.

The other mechanics of the set

The Plan cards, ranked

Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).

  1. 1. Doctor Doom64.9 %8.6
  2. 2. Political Triumph59.2 %6.8
  3. 3. The Masters of Evil53.7 %5.2
  4. 4. Doom Reigns Supreme53.3 %5.8
  5. 5. Claim the Kingdom50.3 %3.1
  6. 6. Construct a Cosmic Cube48.8 %4.6
  7. 7. Rewrite History48.5 %4.1
  8. 8. Robot Domination48.0 %4.2
  9. 9. Death to Our Enemies46.5 %3.4