Marvel Super Heroes (MSH)

Teamwork

The rule

As an optional additional cost, you may tap creatures whose total power reaches the stated number; the spell is then stronger (a second mode, extra damage, a wider removal).

In play

You need untapped creatures when you cast the spell; tapping them costs you their attack and block for the turn, so you choose it when the gain is worth it.

The other mechanics of the set

The Teamwork cards, ranked

Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).

  1. 1. Murdock's Crusade59.7 %6.7
  2. 2. We Say Thee Nay!59.3 %5.8
  3. 3. Agent Maria Hill59.1 %6.8
  4. 4. Cruel Alliance59.1 %6.6
  5. 5. Earth's Mightiest Heroes58.2 %7.8
  6. 6. Go Nuts!57.8 %6.4
  7. 7. Helicarrier Strike56.8 %6.0
  8. 8. Atlantis Attacks56.7 %5.6
  9. 9. Widow's Bite56.0 %5.8
  10. 10. HULK SMASH!55.4 %5.4
  11. 11. Repulsor Blast52.0 %4.8
  12. 12. Too Evil to Stay Dead51.5 %4.8
  13. 13. Team Tactics51.1 %4.0