Marvel Super Heroes (MSH)
Power-up
The rule
An ability each permanent can activate only once, usually putting counters on it; its cost is reduced by the permanent's mana value if it entered the battlefield this turn.
In play
It is a late-game mana sink: the creature costs little at first and grows when you have spare lands, or right away if you have the mana the turn it arrives.
The archetypes that lean on it
The other mechanics of the set
The Power-up cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. Captain Marvel, Earth's Protector68.1 %9.4
- 2. Kang the Conqueror61.2 %8.7
- 3. She-Hulk, Jade Defender60.4 %7.0
- 4. Stature, Size Shifter59.1 %6.2
- 5. Brave Brawler57.7 %5.2
- 6. Thanos, the Mad Titan57.5 %7.4
- 7. Bold Biochemist57.4 %5.6
- 8. White Tiger, Ava Ayala57.3 %6.0
- 9. Aerial Doombot57.3 %5.0
- 10. Abomination, Terrifying Titan56.7 %6.2
- 11. Pet Avengers56.7 %5.6
- 12. Nick Fury, Agent of S.H.I.E.L.D.56.6 %6.6
- 13. Serpent Specialist56.6 %4.8
- 14. Hulk, Gamma Goliath55.4 %6.2
- 15. Ninja of the Hand54.9 %4.4
- 16. Hercules, Prince of Power54.6 %5.4
- 17. Ultron Drone53.8 %4.2
- 18. Unliving Legionnaire53.7 %4.2
- 19. Viv Vision, Teen Synthezoid53.3 %5.0
- 20. Loki Laufeyson52.8 %4.6
- 21. Human Torch, Johnny Storm52.3 %5.2
- 22. Quicksilver, Brash Blur51.0 %5.4
- 23. Wonder Man, Hollywood Hero50.8 %4.8
- 24. Volcanic Villain49.8 %2.0


